Drawing and guessing
One of you draws on their screen, the rest guess. Whatever you draw always has something to do with the place where you’re standing.
See the city and do something fun with the kids — with tiny melon you don’t have to choose.
Every tour is a route through a city, with a game you play together at special places along the way. You draw, guess, lead the way, and find out why that particular spot is worth stopping for.

You’re the team, whether there are two of you or ten. Every stop is a game in a special place, and there’s a bit of everything: drawing on your screen, fooling each other, guessing, leading the way, and plenty more.
The places are never chosen at random. They’re spots where something remarkable once happened, and at every stop you hear the story that goes with it.
“Somehow you end up seeing the whole city, without it ever feeling like a guided tour.”
— what an afternoon looks like
Not a string of quiz questions, but something new every time. A few of the kinds of games you’ll come across along the way:
One of you draws on their screen, the rest guess. Whatever you draw always has something to do with the place where you’re standing.
Between stops you follow a compass. Think of it as a treasure hunt where getting lost is nearly impossible and you discover the city as you go.
Sometimes you all rebuild something that once stood there, against the clock, before you get to see what it really looked like.
Who’s best at leading the others astray? Not everything you hear along the way turns out to be true.
Every game gives each of you a part to play: one draws, the rest guess, and an eight-year-old and a father of forty are busy with the same game. If a board game ever comes out at your house, this is your afternoon.
Every city has its own story, told piece by piece as you walk. Each location adds a new little chapter, until at the end you find out how it all turns out.
Winning and losing aren’t on the table: every stop fills your map in a little further, and what goes on it is yours to choose.
We’re starting in Amersfoort, with more cities on the way.
Nobody wins or loses at the end, but everyone has made their own map. It shows the route you walked and, at every place, something you chose yourselves — a keepsake of the game, the spot, and the stories that came with it.
"every map is different, just like every afternoon."
Count on roughly 1.5 to 2 hours. You play at your own pace, so taking it easy or stopping for an ice cream along the way is no problem at all.
The games are made to work as well with two players as with twenty. Playing on your own is possible, but it isn’t what the tour is for: the games are built around what happens between you. With small teams, some games add attempts from other players so the guessing doesn’t get too easy.
They can, but they don’t have to. You can also play with several players on one phone — you simply pass it around during the games.
An internet connection isn’t required — the tour works without one — but it’s more fun with. In some games you get to see what other players did, and that isn’t possible offline.
The tours are made for children aged 8 and up, but younger kids are very welcome to play along, especially if they enjoy games.
Right now you can play in Amersfoort. We’re working on more cities, each with its own route and its own story.